There’s three main block workflows demonstrated on this page… The following pages (parts 2 and 3) will teach you sculpting, textures and export workflows. On this page you’ll learn the basics such as navigating, creating and managing objects, and you’ll learn how to use the sculpt brushes and various blocking workflows. Maya is great for polygon modeling and ZBrush for sculpting. ZBrush compliments with Maya nicely, you can think of it as an extension of Maya’s capabilities. It’s ideal for building models with complexity. In animated production, ZBrush can quickly detail concept sculpts. ZBrush can be addictively fun to learn with its ability to effortlessly manipulate million-polygon models. ZBrush is primarily a 3d sculpting program, but it also comes with polygon and texturing tools too. This page will help you translate your existing knowledge of Maya into ZBrush terminology. ZBrush uses non-standard naming conventions that can make it confusing, but it shares the universal 3d principles that you should already know.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |